Play Wall Go - Release Notes
- Community Note: As this is a community driven game, credits will be given to those who raise feature requests/bugs etc. If I missed you out or you would prefer not to be mentioned, I apologise and feel free to reach out to me to get the notes amended.
Version 0.4.0 - 13/07/25
✨ New Feature
- Private rooms; you can now make your rooms private meaning that all players who try to join your room will have to be approved first by the host.
- If a host declines your request to join, you will be redirected to the lobby.
- UI enhancements for the waiting room. Made it a lot less cluttered and straight to the point.
Version 0.3.6 - 04/07/25
✨ New Feature
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Player timeouts
- We now support adding time limits on players turns. This can be set to 30s, 60s or 90s depending on the pace you want your game to run. We recommend 60 seconds, to give players time to play but also keep momentum going.
Credits to Marvin for requesting this feature
Version 0.3.5 - 03/07/25
🛠️ Bug Fixes
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Fixed a bug where the game would end prematurely if even 1 player was trapped.
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The game will now conclude if only one player (or none) can make a valid move. This prevents a situation where a single remaining player can take infinite turns after all other opponents are trapped. However it also allows the game to continue between other players when certain players are trapped.
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If a player was previously trapped by another player's counter and that counter then moves, the player can continue to play again.
Credit to: PaperBag, mollyalexis, jushuawong and Interesting-Slice304 for finding and raising this bug
Version 0.3.4 - 09/06/25
Minor improvements
- Added animations to the gameplay for more immersion
- Optimised the place wall move so that it's faster when playing online
- Enhanced UI
Version 0.3.3 - 07/06/25
🛠️ Bug Fixes / ✨ New features
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Fixed a bug which would prevent games from ending when players were trapped in 3 & 4 players games. They would not be able to move and hence the game was stalled. This is fixed now by skipping the players turn.
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These players will also now be referred to as "Trapped" and there will be a visual indicator that shows that they are now out of the game. This doesn't necessarily mean that they have lost though as somebody who is trapped may still have more territory than others when the game ends.
Credit to: stringershell, matteoge and ziroto for finding and raising this bug
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Improved UI of game over dialog
Version 0.3.2 - 05/06/25
✨ New Features
- Ability to set your name
- This will be remembered during your session for up to 30 days
- Launched our discord server, please join the community!
- Support toggling light and dark mode
Other
- Some minor bug fixes and UI enhancements around the site
Version 0.3.1 - 04/06/25
🛠️ Bug Fixes
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Fixed a bug where it would allow players to select counters again and move indefinitely.
Credit to: arifnexus for finding and raising this bug
Version 0.3.0 - 03/06/25
🕹️ Gameplay change
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Allow player to place walls on starting position so long as there is at least one space to move.
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This substitutes the move seen in The Devil's Plan where a player is a able to move forwards and backwards to the same spot.
Credits to players for requesting this feature: Marvin, standby93, kiwito,Adventurous-Cry-0222, palc001
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Version 0.2.0 - 31/05/25
✨ New Features
- Ability to Spectate games
🛠️ Bug Fixes
- Fixed share button which would only provide View Only link before
- Fixed styling of multiplayer games table to fit on mobile
- Fix mobile board to fit on screen
Minor Improvements
- Sorted games so that only open ones are at the top
- Enhanced UI elements for better clarity.
Version 0.1.1 - Up until 30/05/2025
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Was not really maintaining release notes on this a this point so it is a bit bare.
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Initial release of Wall Go!
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Basic gameplay, AI opponents, and local multiplayer.
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Online Multiplayer